Some say the Kal Online Geons practical interrupt.
1.14 skills "confuse" role: Interrupt goal singing, and the skills to extend the duration of the double objective of singing time. 15 s cooling time skills
2.20 skills "deter the attack" role: interrupt goal singing, and it dizziness five seconds. 45 s cooling time (not prompt must meet tricks.)
3.8 skills "of confusing" role: paralysis enemy 30 seconds. Target will be lifted by the attack. Cooling time is 1 m
4. Joint attack triggered all the skills have brought interrupt effect.
These are a few nights interrupted thieves practical skills. Next Analysis
Interrupt method described one kind of "confuse" skills can be said to be their trump card thieves skills of the target species ignored, ignoring target level (general business elite Masters), did not launch conditions, the cooling time is 15 s, is home travel, killing The people must yield!
2-3 interrupt Kal Online Geons method is a certain limitations(kalonline geons).
Limitations 1: common weaknesses - so strange dizziness, just the elite Masters level blame their immune.
The limitations: not deter the blink of an attack, must first pass on the target used "tricks" skills to complete the launch.
Limitations 3: confusion of the beast, insects and natural type of monster invalid.
Interrupt method described four kinds of skills are skills is the ace of one of the thieves. A goal in injury At the same time, to restore red and blue team, and can interrupt the goal skills. Hematemesis recommended!
The only place that is less than a 10 second carefully pay attention to the rules and 60 seconds rules!
Following the elite Masters level strange, these four methods will be able to effectively interrupt, but because lotro their own reasons, the skill is not instantaneous, there will be delays. Therefore, if this can not be changed in the circumstances interrupt successful display will be each of the compulsory courses are thieves!
Then we recommend to a high of the target causing injuries skills portfolio.
Modell revealed weaknesses + + + transfer target + * + (+ deter any tricks of the strike) defensive counterattack + + + SHUANGJIAN combination of advantages thieves
I have this mix of skills analysis
Modell revealed weaknesses + + + shift + * making * aim to maximize the damage.
As the use of the target, so thieves advantage can be directly launched. The following combinations
(+ Deter any tricks of the strike) defensive counterattack + + + SHUANGJIAN combination of advantages thieves
Among them, some brackets can be omitted, but still recommended by the skills of skilled friend. After all, nannies and only two hands!
Oh, that is that.
Defensive counterattack on this part, is also to a certain extent improve the skills of two kinds of damage output.
What is the effect of this set of skills that we use a lot after the conversation. Personal effects of feeling good!
Other simple resulted in high injury can be a combination of basic combinations from the above sets out.
Said in the final words
Faithful hope that the majority of thieves discovered when a new multi-out exchange of experience.











