First briefly talk about the standard-bearer for everyone to understand the skills in Kal Online
Two terms, the use of standard-bearer of the key skills of the state, please note
Combat ready status: get ready to enter battle, now there is only one skill: fighting roared can trigger this state
Breaking the enemy's response to the state: that is common to kill a strange (also counting killing team) will be such a state
The common standard-bearer attack skills for kalonline geons:
Fighting roared: long-distance, light injuries, damage value is not high, but a very important skill, because it would trigger a combat ready status before it can be used to destroy attacks, the two attacks emergency skills (a roar, only with a)
Destruction attack: personally think that a very important skill that it is important because if the use of the skills of a blow, First results will trigger two enemy can be used ulcer skills, and the second is a heavy blow to a very high injury, probably The blow is usually 2.5 times to three times very impressive.
Emergency attacks: I use a few skills for Kal Online Geons, the two attacks, the specific numerical remember very clearly, the total damage is not high, but did not blow addition Blown enemy can also use skills
Defense sexual assault: an attack generate additional injuries, and increase their armor, CD relatively short time, often
Blown enemy response skills needed to be broken enemy state, which means you can kill a strange enemy with a collapse skills, but the skills of the enemy's collapse CD rather long, about 45 seconds specific numerical bar
The respiratory gas drum: This is a group therapy, divided into two parts, first part of HP back, and then the state is a continuous treatment, recovery results in a good team often use the skills
Blown enemy shouted: +10% rate of sustained attack one minute later and a professional identity is +15%
Battle cry: only the standard-bearer of the attack skills, maximum four strange and hurt the value is not high, add the Kal Online Geons will be an additional effect of vertigo about two seconds to say about the role of standard-bearer of attributes:
Power: The impact of the attacks to your physical harm, but also affects the shield when you use grid stalls chance.
Agile: Huibilu: impact figures, the rate of re-strike capability and resolve.
Will: impact of the energy value ceiling figures, as well as non-combatants when energy recovery rate and the ability to confront fear.
Vitality: People affected the morale of the ceiling, as well as non-combatants when the morale of the speed of recovery, there are confrontations wound, toxins, disease.
Values: impact of the fighting resumed morale, the speed of energy, the impact of non-physical attacks harm the values and skills of the treatment.
I think the major forum posts, the general view that the forces of the standard-bearer is very important, I do not deny that, as a standard-bearer of the past war occupation, the better is the natural forces at a stroke with agility.
Many standard-bearer of its own blood, with their own treatment, and human characteristics, and this significantly increased compared to the vitality of the other attributes is not very important, as will, seemingly very controversial issue, but I personally feel it is the least , and even smaller than quick look at the properties will change, the MP said that the problem was not the standard-bearer, will be a heap point, but my standard-bearer rarely missing MP, unless the fighting in the revival of the others, has been others to increase blood, but I usually small medicine bottle has to be solved











